Every mushroom crop follows the same six steps, whatever the species. Once you can name the step you are in and the one that comes next, you stop guessing and start planning rooms, labour and cash.
- By the end you can list the six stages of a mushroom crop in order and say what changes at each.
- By the end you can put DMR durations on each stage for oyster and button.
- By the end you can explain why the room must change between colonisation and fruiting.
- By the end you can plan the reset between crops so the next crop does not inherit the last one's problems.

